Filament Learning, a division of Filament Games, has released the first collection of its new game-based science curriculum series, PLEx (play, learn, experiment).
3D printer maker Tinkerine Studios is launching a new curriculum designed to supplement STEAM courses and introduce students to 3D printing technology.
- By Stephen Noonoo
zSpace has unveiled new software applications for its zSpace STEM Lab, an interactive, virtual education platform for K-12 students.
A statewide open educational resources program in Utah is piloting digital learning content for science instruction in grades 3-12.
PASCO scientific has updated its K-12 science learning application, SPARKvue. The latest version enables students and teachers to share data and collaborate on lab activities in real time, and adds an array of other new features for students and teachers.
The National Center for Women & Information Technology is scaling up its NCWIT AspireIT initiative, which enlists technical high school or college women in designing and leading computing programs for younger girls, to engage 10,000 middle school girls in learning computing concepts.
A school district in Virginia has become the fourth educational entity to join a special program promoting cyber education among young people.
- By Dian Schaffhauser
Global Specialities, a developer of electronics training products, has introduced a robotic arm designed to help teach basic electronics, mechanics and programming.
Only 17 percent of high schools do not currently offer any online classes and more than 40 percent are offering online courses in English language arts, history, math or science, according to the latest report from Project Tomorrow's Speak Up report.
Dean Kamen, inventor and founder of FIRST, a not-for-profit organization created to inspire young people’s participation and interest in science and technology, honored the winners.
- By Christopher Piehler